In development. Starting with Olympiad preparation.

Exam prep that plays like a game.

Octimo turns Olympiad preparation into short lessons, quizzes and challenges for children aged 8 to 14. Every answer moves them along a path they can see, and adults decide what goes on it.

Octimo's blue octopus mascot holding a book, a pencil, a tablet, a puzzle piece, a medal and number blocks

Every topic is a path you can see.

Each topic is laid out as one octopus arm. Every suction cup is a step. Children fill them in order, and the last cup is mastery.

  1. Lesson

    A short explanation with quick checks along the way.

  2. Practice

    Untimed questions, with a hint and feedback after each answer.

  3. Quiz

    A set of questions, sometimes timed, to show what has stuck.

  4. Challenge

    A goal with a reward, like ten correct in a row without a hint.

  5. Mastery

    The star cup. It fills when every skill in the topic is secure.

Eight arms. Eight ways to learn.

Octimo is an octopus because there is more than one way to reach a goal. Children can move between all of them.

  • Learn

    Short lessons with pictures and quick checks.

  • Practise

    Questions matched to the level they are working at.

  • Review

    Go back over mistakes with the working shown.

  • Compete

    Timed contests within their class, using nicknames.

  • Reflect

    See which topics are getting stronger and which need another go.

  • Ask for a hint

    Hints point the way without giving the answer away.

  • Keep a streak

    Count the days they practised. Missing one never wipes the count.

  • Celebrate

    Levels and badges for progress they actually made.

Built for children. Run by adults.

Parents, schools and tutors set up each student. Teachers and content teams build the curriculum, review every question before it is published, and set the pace.

Little personal data

An adult invites each student. We ask for a grade, not a birth date. There is no chat or direct messaging between children.

AI is off until an adult turns it on

AI help is disabled for every student by default. An administrator can enable it for a student or a group, and it is always labelled as AI. Everything else works without it.

Rewards are earned, never bought

XP, levels, badges and streaks reward practice and mastery. No loot boxes, no paid shortcuts, and no messages that pressure a child to keep a streak.

Leaderboards protect identities

Rankings use nicknames and stay within a class or group. Administrators can switch them off.

Olympiad first. More to follow.

Programmes are data, not code, so new subjects and exams can be added without rebuilding the app.

  1. Olympiad preparation

    In development now.

  2. School subjects

    Everyday maths, science and English practice.

  3. Competitive exams

    Longer mock exams with sections and deferred results.

  4. Other learning programmes

    Courses from schools and partners.